![]() For instance, the RPG mode punches up the vibrancy of the colors to such a degree that it completely changes the mood of a game. However, you will need to do some tweaking to get the best results as the built-in picture presets are remarkably poor. The monitor achieves 450 cd/m2 levels of brightness in SDR content, which should be plenty for most environments, and is able to deliver rich, largely accurate colors and contrast in all kinds of scenarios. These are some impressive numbers for an IPS panel, and it is evident from the moment you turn on the screen. The display uses a Fast IPS module that covers 96% of the DCI-P3 color range and 130% of sRGB, while achieving a delta average of below 2. I am not sure why this is an overclock-able feature and not something that is turned on by default, but it’s relatively easy to do and doesn’t cause any sort of stability or performance issues of any kind. The Strix XG32UQ features a 4K 144Hz refresh rate panel, which can then be overclocked (from the OSD menus) to 160hz. Also excluded is a USB Type-C port, which is much more of a disappointment considering the device is pretty future-proofed otherwise. It doesn’t have any speakers - you will have to look towards the Swift PG32UQR for that - but it would have been nice to have them for the price. You get a 1x DisplayPort 1.4 with DSC support, 2x HDMI 2.1 ports for next-gen consoles, 2x USB 3.2 Gen 1 ports, and a 3.5mm headphone jack. In terms of ports, the Strix XG32UQ is plenty fleshed out. One nifty little feature of the stand, however, is the inclusion of a standard-sized mounting port for your camera which eliminates the need for a tripod stand for your streaming setup. You will not be able to rotate the monitor into portrait mode, which may or may not be a deal breaker for some, but this was to be expected for a monitor this size. Once set up, the stand offers 80mm of height displacement, 20° to -5° tilt, and 20° to -20° of swivel. Regardless, it’s a painless experience if you follow the instructions. As such, it’s remarkably lightweight for a 32” monitor, and so I wished the installation process didn’t require me to dig out my screwdriver. The screen weighs around 6kgs, with the stand adding another 3kgs. I am not sure why Asus chose to go this route because the overall weight of the display isn’t all that heavy. Unlike most monitor’s where you can just clip the stand into the monitor and get going, the Strix XG32UQ requires you to bolt some screws to hold the display in place. The stand feels extremely sturdy and well built, however attaching it to the display proved to be slightly tricky. The included stand adds 110m in height, and 200m in depth, so you will need some serious space on your desk to accommodate the monitor. The OSD is inoffensive, well-laid out and moving around with the joystick is snappy and quick. The on-screen display (OSD) controls are tucked away at the back, with four large, easy to use buttons to access the quick menu, and a small red joystick to tinker around with the settings. It features really narrow bezels around the screen, with a slightly chunky lip at the bottom to house the ROG logo. ![]() The front of the monitor is pretty plain, but there isn’t a lot you can do here without obstructing the display in some way. But if the monitor is going to face a wall on your PC setup, the lack of RGB is hardly noteworthy. ![]() ![]() The only major difference is that the logo on the Swift variant has addressable RGB that could potentially add a bit of oomph to your setup. The Strix XG32UQ looks nearly identical to the Swift PG32UQR, complete with the Tron-like etched lines and a large ROG logo on the back. And after spending over a week with the monitor, it was hard not to be impressed with it. Their new monitor, the Asus ROG Strix XG32UQ ($1199), is cut from the same cloth and offers nearly identical features except for one key - albeit small - difference: its refresh rate can be overclocked to 160Hz.
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